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WinSim21™ Version 4.0 Release Notes

EmuBEST™ is the new brand name for the WinSim21 program.
For licensing info see "About WinSim21" dialog (in Help menu).
Licenses are offered at discount from time to time on eBay.

For User's Guide eBook see:
WS21Man40.pdf

For online eBook see:
http://www.emubest.com/ftp4/WS21Man40.pdf

For tech support email use:
winsim21@emubest.com

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NOTE: USER ACTION MAY BE REQUIRED WHEN UPDATING PREVIOUS VERSION

(No action is required to update from Version 3.2, or versions prior to 3.0)

  • Delete the RuntimeData folder from your C:\EmuBEST folder before running Version 4.0. If your system reports that one or more items are "in use" or "cannot be deleted", you will need to re-boot your computer, and then delete the RuntimeData folder. The RuntimeData folder is dynamically created at runtime (if necessary), and any missing contents are installed from the programs resource file (part of the program executable).
  • If previous version is 3.1: Failure to do this will only affect the display of the Flamingo spot.
  • If previous version is 3.0: Failure to do this will cause casino spots to not display properly.

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The following enhancements were made in Version 4.0:

NOTE:

Running WinSim21 will create a folder in the folder that contains the program. This folder is called RuntimeData. You should not remove this folder or its contents. If you do, the next time you run WinSim21 this folder/contents will be re-created, and you may be asked to re-supply registration information.

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FEATURE #1. BLACKJACK DEALER ERRORS
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1.01 Settling Dealer Blackjacks

Added settlement error possibility. When the house only checks for blackjack with an ace up; and players may split and/or double their hands prior to discovering that the dealer has blackjack; and the house rules say that the house only wins the original bet in these cases - the quite understandable mistake is for the house to claim all such bets (especially in the case of a split hand that busts). This feature is only enabled when Mode\Automation\Dealers\Mistakes\Settlement is checked.
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1.02 Settling Insurance for Less

Although Insurance is a simple side-bet; it becomes a sore spot for dealers when asked to deal with unusual bets. Sometimes dealer gaffes will help you, but don't count on that! The house may attempt to take your original bet when you don't take full insurance, even though you have blackjack too! And sometimes the dealer will simply pay you even money, thinking you meant to take full insurance. Sometimes they'll short your insurance bet, paying 1:1 instead of 2:1. Look for all of these! This feature is only enabled when Mode\Automation\Dealers\Mistakes\Settlement is checked.

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FEATURE #2. BETTING SYSTEMS
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2.01 Step Late Parlay

In betting dialog, for Parlay, added the Type "Step Late Parlay". This betting system begins by making double the minimum bet. Following any loss, the next bet will be the same as this initial bet (twice the minimum bet). After winning one hand, the next bet will be the minimum bet. After winning two hands in a row, the next bet will be twice the minimum bet. After winning three hands in a row, the next bet will be three times the minimum bet; and so on, continuing to parlay up the minimum bet for each consecutive win.
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2.02 Progressive Wait Betting

In betting dialog, for Progressive, a combo-box for bet type has been added that includes the following types:

  • Normal
  • Wait-1
  • Wait-2
  • Wait-3
  • Wait-4
  • Wait-5
  • Wait-6
  • Wait-7
  • Wait-1 Recoup
  • Wait-2 Recoup
  • Wait-3 Recoup
  • Wait-4 Recoup
  • Wait-5 Recoup
  • Wait-6 Recoup
  • Wait-7 Recoup

Normal is the default, and gives the standard progressive bets. The Wait-n bets however, will continue making minimum bets for n losses in a row before starting a progression. Those systems with "Recoup" will add in the n-minimum bets to the progressive bet and try to recover those as well.
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2.03 Aggressive Wait Betting

In betting dialog, for Aggressive, a combo-box for bet type has been added that includes the types listed in 2.02.

Normal is the default, and gives the standard aggressive bets. The Wait-n bets however, will continue making minimum bets for n losses in a row before starting the aggressive recovery progression. Those systems with "Recoup" will add in the n-minimum bets to the progressive bet and try to recover those as well.

The parlay side of aggressive betting is unaffected by these new types.
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2.04 Martingale Wait Betting

In betting dialog, for Martingale, a combo-box for bet type has been added that includes the types listed in 2.02.

Normal is the default, and gives the standard Martingale bets. The Wait-n bets however, will continue making minimum bets for n losses in a row before starting the Martingale recovery progression. The Martingale betting will continue until either stop betting limits are reached; or until the Martingale series is successfully depleted and needs to be re-initialized (e.g. reset to 0-1-2-3-4-5). If the betting system is successful, and the Martingale series is reset, then minimum bets will be made until there are n losses in a row. Those systems with "Recoup" will add in the n-minimum bets to the last bet in the Martingale series and try to recover those as well.
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2.05 Patrick's Short and Long Parlay

In betting dialog, for Parlay, the combo-box for bet types now includes Patrick's Short Parlay and Patrick's Long Parlay have been added.

These are positive-betting systems that begin with a unit bet (and resets to a unit bet following any loss). The sequences after n consecutive wins are as follows, until the maximum bet in the series is reached, and then remains at that level until a loss occurs.

SHORT SERIES: 2-1-2-3

LONG SERIES: 2-1-2-3-3-4-5
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2.06 Tom's Parlay

In betting dialog, for Parlay, the combo-box for bet types now includes Tom's Parlay.

This is a positive-betting system that begins with a unit bet (and resets to a unit bet following any loss). The sequences after n consecutive wins are as follows, until the maximum bet in the series is reached, and then remains at that level until a loss occurs.

TOM'S PARLAY: 2-3-4-5
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2.07 Dahl's Parlay

In betting dialog, for Parlay, the combo-box for bet types now includes Dahl's Parlay.

This is a positive-betting system that begins with a unit bet (and resets to a unit bet following any loss). The sequences after n consecutive wins are as follows, until the maximum bet in the series is reached, and then remains at that level until a loss occurs.

DAHL'S PARLAY: 1-1-(3/2)-(3/2)-2-2-3-3-5-5-7-7-10
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2.08 Step Betting Contra-D'Alembert

In betting dialog, for Step, the combo-box for bet types now includes Contra-D'Alembert.

The opposite of normal (or D'Alembert) betting; your bet is increased after a win or decreased after a loss, beginning with a unit bet. The bet is never less than a unit bet.
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2.09 Step Betting Oscar's Grind

In betting dialog, for Step, the combo-box for bet types now includes Oscar's Grind.

Oscar's Grind is a betting systems that maximizes the number of ways to win a small amount while minimizing the number of ways to lose large amounts. It follows 5 simple rules.

  • RULE#1. Never bet more than enough to win the equivalent of one unit. This rule takes precedence over all others. Once you win the equivalent of that unit bet for the series, you begin again.
  • RULE#2. Begin with a unit bet. This should be the minimum bet allowed at the table. The table should have at least a 500-fold higher maximum bet!
  • RULE#3. If you lose your first bet, you bet the same amount again.
  • RULE#4. If you lose any bet, you bet the same amount again. This refers to the original bet for the hand (not including doubles or splits).
  • RULE#5. If you win a hand, you increase your bet one unit bet. However, you defer to RULE#1!

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2.10 Count Betting Options

The "Max Bet" option in the Count tab which limited count bets to the range of the Min Bet to this amount in Step Bet increments has been replaced by the "Series" combo box. In the bet amounts listed below, the default $5 table limit and $5 step bets are assumed:

Table Limit - Count bet varies in steps up to the table limit
1-Step - Bet $5, or $10
2-Step - Bet $5, $10, or $15
3-Step - Bet $5, $10, $15, or $20
4-Step - Bet $5, $10, $15, $20 or $25
5-Step - Bet $5, $10, $15, ... or $30
6-Step - Bet $5, $10, $15, ... or $35
7-Step - Bet $5, $10, $15, ... or $40
8-Step - Bet $5, $10, $15, ... or $45
9-Step - Bet $5, $10, $15, ... or $50
1-2-4 Units - Bet $5, $10, or $20
1-2-4-6 Units - Bet $5, $10, $20, or $30
1-2-4-6-8 Units - Bet $5, $10, $20, $30, or $40
1-2-4-6-8-10 Units - Bet $5, $10, $20, $30, $40, or $50
1-2-4-8 Units - Bet $5, $10, $20, or $40
1-2-4-6-10-12 Units - Bet $5, $10, $20, $30, $50, or $60

These additional choices support Speed Counting

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FEATURE #3. House\Rules\New Players
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3.01 House\Rules\New Players Menu Item

"New Players" is a new menu item, appearing in the second position of the House\Rules menu and leads to the sub-menu for selecting one of the following:

  • Bet Anytime - No Limit
  • Bet Anytime - $100 Limit
  • Wait for Shuffle

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3.02 Bet Anytime - No Limit

This selection is how all previous versions operate; allowing new real or simulated players to join the game at anytime.
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3.03 Bet Anytime - $100 Limit

This option allows players to enter at anytime; however, all bets are limited to $100 until the end of the current shoe.
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3.04 Wait for Shuffle

This option inhibits new players from making bets until the current shoe is complete. This applies to real or simulated players in live action play or all simulated players in background simulation mode.
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3.05 Pop-up Rules

Updated Pop-up Rules display to show restrictions to players entering mid-shoe. If a player's maximum bet is restricted, the MAX BET shown appears with an asterisk (*) which is clarified at the bottom as "* Mid-Shoe Entry Limit $100". Alternatively, restricted play may be indicated by "- No Mid-Shoe Entry -".

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FEATURE #4. Cards\Style
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4.01 Standard

This menu selection defaults from the Cards\Style menu, and will display the face cards and ace of spades using the original WinSim21 card design.
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4.02 Designer

This menu selection will display the face cards using face card design that look more like designs seen on traditional playing cards.

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FEATURE #5. Support for Speed Count System
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5.01 Count Dialog

Added "Debit Hands Played from Running Count" checkbox to support Speed Counting. The custom count dialog should have "1" in the card count assigned to card values 2 thru 6 and a Starting Count of 31 (for single deck) or 27 (for 6-decks), a Pivot Point of 30 and both checkboxes should be checked (Debit Hands... and Use Running Count as True Count).
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5.02 Mode\Automation\End Session\Limit Count Below Pivot

This new menu item supports the early exit feature of the Speed Count system. Choices include "No Limit" and "3 Below Pivot" thru "10 Below Pivot". Use "3 Below Pivot" for single deck and "9 Below Pivot" for 6-decks. This control applies to the true count of any card-counting system.
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5.03 Speed Counting

WinSim21 counts the cards the same as the Speed Count system, when setup as in 5.01, but the count is recorded when the card is first seen; and the counting of the hands is done at settlement (including splits).
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5.04 Insurance with Speed Counting

Taking insurance based on the count requires that a counting play strategy be defined.
1. Select Edit\Playing Strategy\True Count...
2. Edit values to be "Yes" or "No" in all tabs, except
3. (optional) Surrender tab may set up surrender range for 14, 15, 16.
4. Insurance tab use ">=+3". *

To use this play system for simulated players check "Skill\Player n\Counter"

* The play counting uses difference between the True Count and the Pivot so the play count is centered around zero. For speed counting, if you take insurance at +33, in the dialog this would correspond to 33 minus the pivot (30) or a plus 3.
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5.05 Hand Spreading

WinSim21 does not support hand spreading at this time.
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5.06 Speed Count Betting

A new combo-box has been added to the Bet | Counting Tab as described in 2.10 above.

################################################################################################

The following issues with Version 3.2 have been addressed.
Each issue identified one or more "features" that needed fixing/changing.

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ISSUE #1 : SIDE-BET RULES POP-UP
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1.01 : Suit Match Payoffs

When the suit payoff is set to 5:2 (for Royal Match side bets), the payoff rate displayed in the popup is "2 to 1". The actual payoff is correctly calculated and paid during settlement. This has been fixed, and the payoff ratio is now displayed as "5 to 2". ================================================================================================
ISSUE #2 : Nomenclature
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2.01 : Step Bet | D'Alembert

From the step bet tab in the Bet Dialog, the default combo-box setting has been changed from "Normal" to "D'Alembert", to match normally accepted blackjack jargon for this betting system.
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2.02 : Progression -> Martingale

The WinSim21 Progression betting system, is normally referred to as "the Martingale" in common blackjack vernacular. This convention has been adopted by WinSim21 to avoid unnecessary confusion. It affects all dialogs that previously referenced "Progression". ------------------------------------------------------------------------------------------------
2.03 : Martingale -> Labouchere

The WinSim21 Martingale betting system, is normally attributed to Labouchere. This system attempts to recoup two lost bets for each bet won. This convention has been adopted by WinSim21. It affects all dialogs that previously referenced "Martingale".

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ISSUE #3 : Statistics
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3.01 : Merge

When merging two or more players, the blackjack low water mark statistics were not calculated properly; and could indicate a positive low water mark. The highest possible low water mark is zero, the starting result.

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ISSUE #4 : Simulated Players
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4.01 : Entering the Game

The frequency of simulated players commencing play has been increased. Also; a still higher probability of players entering a game where entry is restricted to the end of a shoe has been implemented.

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ISSUE #5 : Mouse-Play
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5.01 : Surrender

WinSim21 still recognizes the "pushing-away" motion as a sign of surrender; however, most casinos who employ surrender recognize the "drawing the line in the sand" between the player and the dealer as a sign of surrender. This horizontal motion could be confused with the "shake-off" stand motion. So, a mouse signal that traces a horizontal line, either left or right, without retracing any portion of it, will be considered a signal to surrender, if and only if surrender is offered at the table. (If the table offers surrender, but surrender is not a valid signal in the current play situation (e.g. late surrender is offered but not double-regret), the signal will be ignored.)
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5.02 : Stand

WinSim21 still recognizes stand as before, EXCEPT when surrender rules apply. When surrender is offered at the table, stand must be signaled as a "shake-off" with some retracement of the mouse-drag movement.
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5.03 : Hit

WinSim21 may accept hand signals to hit an additional card after busting, if done rapidly enough. This has been corrected to use the same checks as for the menu or keyboard accellerators. Similar checks have been implemented for double and splits.
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5.04 : Double-Clicking Spot to Reduce Bet

WinSim21 would allow a player to sit-out by double-clicking on the spot with a minimum bet during the play of hands. This is inhibited from the other menus. This results in erroneous money results for the player. Sit-out is now prevented during play of a hand, and any such requests are ignored.

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ISSUE #6 : Display Update of True/Running Count
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6.01 : Select New Running Count

If a new running count is selected from the Deck menu, the on-screen prompts for true and running counts are not updated in the display (if this option is selected). They are now.
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6.02 : Update Count Bets After Shuffle

Currently the count bet did not reset based on the count of the newly shuffled bet for the first bet of a new shoe for Live Action play, unless the player choose to adjust his bet. Background play was done correctly. In those cases where the bet was adjusted, it was reset to the minimum bet in all cases. It now makes the correct bet based on the initial count of the shoe (which may start out slightly favorable in some systems, e.g. one-deck Speed Counting).
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6.03 : Display Artifacts After Cutting Cards

When there are 5 or 6 spots, and the cards are manually cut, the deck partially obscures display status info in the lower left corner of the Insurance Box. This count was not properly refreshed following a cut. This has been fixed.

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ISSUE #7 : Counting Systems
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7.01 : Count Systems Blank When Installed

When installing a custom count system, the count parameters are reset to the defaults when the system is installed. Also, the Custom Count system is reset. This action should save the custom count parameters to the newly installed count system. The custom count system should be reset to its defaults. This now occurs.
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7.02 : K-O Count Sytem Pivot Point

The default Pivot Point for the K-O (single-deck) system should be +1 (not zero). This has been corrected. The Pivot Point is one point less than the key point of the K-O system (the point at which betting starts to increase). This has been fixed.

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ISSUE #8 : Exporting Results
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8.01 : Exporting Results for Players that "Sit-Out"

The text file exported for player's results failed to put a field delimiter (tab) after "SITTING OUT", resulting in the mis-alignment of fields in the spreadsheet for such players. This has been fixed.
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